[return to home]

 
 

 

2nd Aibo programming summer course

July, 18-22, 2005
Campus Universitari de la Mediterrània

Download the Poster Course

APUNTES DEL CURSO!!!!!

SCOPE

Main goal of this 2nd Aibo Programming Summer Course is to present and apply tools for programming the Aibo robot, using an integrated approach based on examples from the computational intelligence area. In this form it is able to deal from algorithmic issues to physical robotics components.

This Summer Course is primarily addressed to young researchers (Post Doc and PhD students), university professors and graduated students interested in using Aibo robots as a powerful and complex platform for educational and research motivations: modelling, control, cooperating robots, legged robots, graduated courses, social interaction.

The Course will provide a comprehensive overview of the key applications and state of the art in the Aibo programming environment, with an approach based on computational intelligence.

 

PROGRAM

Monday Tuesday Wednesday Thursday Friday
Learning & Evolution Learning  Exercice Webots 5.0 Practice Webots 5.0 Exercice Open-R & Aibo Exercice
Webots 5.0 Practice Open-R & Aibo Practice Open-R & Aibo  Practice Open-R & Aibo Exercice Open-R & Aibo Exercice

 

DETAILED PROGRAM

  • LEARNING AND EVOLUTION (slides, data)

    • Supervised, Reinforcement and No supervised learning

    • Static and Dynamic algorithms

    • Leg movement with neuro-control exercice

  • CYBERBOTICS WEBOTS 5.0 (slides)

    • Installation and set-up

    • Creating a robot model and a physical environment

    • Leg movement with neuro-control exercice

    • Joint session with Open-R: crsossing code

  • OPEN-R AND AIBO PRACTICE (slides, exercice, more...)

    • Aibo SDE Programming Environment: Open-R, R-Code, Remote Framework, MEdit, Tekkotsu, URBI

    • Open-R Installation and set-up. First steps with 'objects'

    • Accesing sensors and actuators

    • Leg movement with neuro-control exercice

    • Joint session with Webots 5.0: crsossing code

    • Accessing the camera

    • Playing with the BallTrackingHead program

 

LECTURE NOTES

[return to home]